Wednesday, August 11, 2010

Heavy Gear...old stuff from '99

It always helps if you design these imaginary worlds with some sense of logic. Form does follow function, and it helps the modeler understand the design intent.

Orem city prison

Southern cities:
Circular shapes dominate in plan. Buildings are raised above swamps and waterways. Sections within the city are connected by a series of bridges.

Northern Cities:
Vertical and monumental styling with influences of art deco and modern architecture, built into steep valley cliff sides. Vast rooftops and landing pads dominate the skyline.

The city of Orem:
A city located in the narrow valleys and constructed from the debris of scavenged transport ships. These are the oppressed people of this planet.

This production is a good example of artwork "lost in translation". The actual TV series was dreadful.

Sunday, August 8, 2010

more Gotham City

Different pans of Gotham City. Interior rough of the warehouse.

Batman:Under the Red Hood

Ok, so I thought by starting at the beginning and posting from my earliest projects would be a good idea. Instead, lets just start with projects that are a little more relevant and do this Memento style, without the suspense and excitement of course, just backwards...

As you can see, very architectural. But establishing the design guidelines for Gotham City helped create that film noir approach the director wanted. However, if you watch the DVD, you'll notice that even still the overseas studios deviated from these guidelines and added modern buildings with horizontal window bands.